Update: Terraria has been released for Android
I’ve been focusing more and more on my own projects, and while I’ve spent a great deal of time getting this working and performing the way expect there isn’t much point in messing with it now that an official version has been released on the Google Play store. Outside of the horribly annoying tutorial (which most usually are to me), the Android version of the game seems pretty slick. The controls bear some originality and are well executed for the most part (but I bet you’ll find yourself inadvertently jumping based on the size of screen you play on). Regardless I sincerely appreciate the support and feedback, and will look forward to making my contribution to multi platform gaming. More details on that later.
For now here’s a link to the release on Google Play. Enjoy!
Kudos to 505 Games on the release, and lets hope they give us some new content!
For my port and game loader, I’ll release the source for the loader and my modifications to the original game at some point in the near future.
Installation instructions remain for the bored and adventurous.
This will only run on devices with > 512 MB of RAM (at least ~350 MB free after booting)
Install Perl for Windows (Strawberry)
Install Python for Windows (Python)
Install your android device’s driver and adb (Sdk)
Extract the contents of Prepare.zip
Copy “Content” directory and main executable into the folder you extracted in step one
Copy Players and Worlds from “My Saves” (your save game location) to the folder you extracted in step one
Double click or execute ConvertCopy.cmd
Run the app, make sure you select xnb for the image format. Also no need for the desktop app at this point or dropbox unless you want your saves and content to sync.